Immersive environments are simulations that fill the user’s visual field, giving the sensation of physical presence. Virtual reality delivers immersion from the individual’s point of view, while immersive rooms bring many viewers into the same simulation.
Immersive environments support learning by:
- removing distractions within the learning environment
- motivating students to complete tasks and activities
- allowing you to connect to the emotions of students
- personalising learning
- allowing you to control the pace of learning, support knowledge retention
Click on the image below to visit teecom.com/ and watch their video ‘One Minute Data Download: What are Immersive Environments?’ to understand what we mean when we talk about Immersive Environments.
So now we know what Immersive Environments are, what are the different technologies creating these immersive experiences?
When we consider Immersive Environments, we mean things like:
Each of these technologies each play a different role in providing an immersive experience. Read Nick Burnett’s post which discusses the role of each and how they can enhance your learning delivery?
Nick Burnett also highlights that there are differences between VR, AR, and MR. We’ll explore these difference later in the module, but for now the graphic below presents how each sit on the ‘Reality-Virtuality Spectrum’, in short how each sit between the ‘Real World’ the ‘Digital World’?
There’s a high risk that
of jobs will become fully automated in 10-20 yrs
Participation can increase
by introducing technology in your delivery
of teachers believe technology has a positive impact on learning