Mobile Technologies refer to the use of portable electronic devices, systems and networks. These are usually referred to as Laptops, Tablets, Smart Phones, Wearables (Apple Watch) and Mobile Gaming Consoles.
Mobile Technologies support learning by:
- allowing students to Learn Anywhere, Anytime, which increases the opportunity for students to complete programmes of study
- increasing the speed of learning, as content is delivered in smaller sized episodes of learning
- improves knowledge retention And Information Recall
- providing the opportunity to personalise learning and increase engagement
- Facilitating multi-format content including; video, audio and applications
So what is M-Learning or Mobile Learning? Here a two videos to explain.
There are a huge range of mobile applications that can support you do all kinds of activities in your learning delivery. Elearningindustry.com have identified 7 mobile apps you could use in your delivery.
The list can be seen below, and there’s also a short video adapted from content on https://elearningindustry.com/7-mobile-learning-apps-need-know, to tell you a little bit more about how they can be used?
Like all technologies and approaches, there are advantages and disadvantages to using them. What we do know is, mobile use is on the increase.
See the charts below from the Digital 2020 reports, which show how internet users are using mobile devices and how much web traffic comes from mobile devices.
So we know there is a growing trend in mobile device usage, but as you see above, education apps don’t feature as a popular or prominent category, yet!
To feature more in learning, we should be aware of the advantages and disadvantages to using them. So what are they?
Of all digital media
of content is viewed on smartphones
find accessing their training content on a mobile device essential
of smartphone users downloading apps, with 50% used for learning