Virtual Reality (VR) is the use of computer technology to create an immersive and simulated environment. Unlike other interfaces, VR places the user inside an experience. E.g. VR allows users to interact with 3D worlds.
Augmented Reality (AR) simulates artificial objects in a real environment; by rendering and superimposing 3D graphics over a user’s view of the real world.
Virtual Reality (VR) supports learning by:
- giving students more opportunities to practice essential skills
- creating an environment that reduces the risks of working with real-world equipment
- allowing teachers to increase access to real-world scenarios at a reduced cost
- creating a stimulating experience by ensuring both sound and vision are present sense of space
Furthermore, Augmented Reality (AR) supports learning by:
- giving students a wider understanding of a subject/topic
- allowing complex and abstract concepts to be defined, discussed and understood
- involving student in the learning experience
- providing the opportunity to present supplementary information without disturbing the learning experience
- increasing engagement and motivation in students
So, which should we use AR or VR? That’s the question… Watch the video below to find out more.
Still unsure, here are the main differences between AR and VR (and Mixed Reality) in the image below, taken from https://pluto-men.com/.
So once you decide on which approach to take, where can you find solutions to help?
You can read more about each tool at these links:
of students would like to study a VR course
To simulate experiences
teachers want to use VR
In using VR
of teachers said their students would be excited to use it